Cup Head Analysis
1. Actions: What do the characters do?
- Shot a variety of enemies
- Jump
- Dash
- Parry
- Collect Coins
- Revive fallen teammates
- Crouch
- Uses super moves
- Die
2. Rules: What are the rules? Do they change?
- The player loses a life when they touch an enemy or fall down a hole
- You can't go anywhere that is locked or obstructed by a barrier
- You can only shoot in 8 directions
- Players can jump on platforms
- You start with 3 lives and only have 1 life after being revived
- You gain momentary invisibility after being revived
- Can't shoot during the level selection area
- A makes you jump
- X makes you dash
- Left analog stick makes you move
- Right trigger shoots
- B is for you super move
- A + purple object makes you parry
- ↓ + A makes you drop down from a platform
- Some enemies can't be killed
3. Goals: What are the players trying to achieve?
- Reach the end of the level without losing all of their lives
- Kill every enemy in their path
- Collect coins
- Upgrade characters
- Collect souls
- Beat high scores
- Improve their performance in the game
4. Objects: Everything that isn't the player
- Various different enemies with different attacks
- Coins
- Ground/platforms
- multiple layered backgrounds
- Houses
- Trees
- Grass
- Finish line sign
- Non-playable Characters (NPC) such as:
- Firey Flowers
- Parry Ghosts
- Maddening Mushrooms
- Toothy Terrors
- Brothersome Blueberries
- Elder Kettle
- All the bosses and enemies
- Porkrind
- etc...
5. Play Space: The environment and virtual play space
- The level map
- 2D environment for the level
- Top-down level selection
- All unlocked areas
- The room the players are in
- Retro animation and music
- Parallax for the background
- Intense and hectic levels due to enemies, explosions and distractions.
6. Players: What kind of player has this game been designer for?
- Team Ennui
- People that like a challenge
- YouTubers
- Gamers
- Journalists
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