3 lessons I could learn from analysing the first level of Cuphead

1. A game doesn't have to be advanced for it to be fun

Cuphead shows us that things like in-depth story lines and photo realistic graphs aren't all you need for making an entertaining game. Many games try to focus on the graphic of the game or to force an emotional response from a game's plot too much. Cuphead, on the other hand, have a very simple plot and (while the game is beautiful) it doesn't have realistic graphics. Despite this, it is still when of the most entertaining games on the market and it's because the developers put so much time into the gameplay.

2. Not everyone has to be able to finish the game

Everyone who has ever played or seen someone play Cuphead will agree that it is a difficult game. This is something that is very unheard of when it comes to modern games. Instead, they want as many people to be able to complete the game so they can make more sales and provide the ability to increase the difficulty to satisfy the player base that want  challenge. However, Cuphead's default difficulty, "Regular", is extremely difficult to complete. While they do provide and "Easy" mode, players cannot progress to the next level if they haven't completed the level on regular. this may seem like a dumb move since it restricts the amount of people that well complete the game. However, Cuphead shows us that it is for more rewarding to complete a game that is challenging than it is to complete one that holds your hand.

3. Patience is important

When it comes to patience, I'm not just talking about being patient in-game. Instead I'm talking about the patience displayed by the developers. it would have been 100 times easier for them to create the game using modern animation techniques but instead, they chose a much harder route and most importantly, they stuck to it. The result ended up with one of the most successful indie games of all time.

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